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Devlog
Pay what you want
April 11, 2019
by
Game Skull
1
Hi community. I've decided to play around with payment options to see the potential difference in download numbers. The game is now 'pay what you want' with a slightly higher suggested price ($4). Let...
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Early Access
April 01, 2019
by
Game Skull
1
Happy to announce that the game is now available as early access at a very low price. For only 2 dollars you get 2 tracks, The desert and The Forest and 1 game mode - Single Race. Here's a glimpse int...
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Demo (alpha) released
March 21, 2019
by
Game Skull
3
I'm happy to announce that the demo is now live. It's been a busy 2 months and I now have a version that is in a state for the public to try. The demo features: Quick race mode (4 laps) One desert tra...
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Dynamic opponent difficulty
March 15, 2019
by
Game Skull
2
I added dynamic opponent difficulty. Opponents now compare their average speed with the player's average speed and modify their skill accordingly. They increase their skill faster than decrease. This...
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Minor UI updates
March 14, 2019
by
Game Skull
5
Added some updates to the UI. New things to see on the screen are speed-o-meter, new record and last lap notifications...
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Curve notifications.
March 11, 2019
by
Game Skull
1
A lot of people asked me to implement this, though I personally find it distracting and annoying and it will probably be an on/off tick under options. I've implemented curve notifications. They notify...
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Checkpoints and Linux build
March 06, 2019
by
Game Skull
9
Hello everyone! Small update for the game. Yesterday I implemented checkpoints. The standard behind these is they refresh your 'time left' within the race. Fail to reach a checkpoint in time and it's...
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Added player's race position
March 02, 2019
by
Game Skull
4
Small update for the game. I added player's race position. It will soon be possible to drive a complete QuickRace on one of the featured tracks. I also polished bike vs bike collisions. They are now m...
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Unflocking AI
February 27, 2019
by
Game Skull
Hello! I made a small update of the AI. Let's call them opponents, rather than AI, as there is no AI here - really :) Before, the opponents used to drive in a single line, due to the implementation o...
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Added AI. They are brutal and unforgiving.
February 21, 2019
by
Game Skull
I've been hard at work. Added a bunch of stuff. There's now a player hud on the screen. I implemented lap recording and changed the environment. The biggest improvement, however, is the addition of AI...
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Better collisions and bounce system
February 11, 2019
by
Game Skull
1
New collision and bounce system implemented. It now feels much more arcade...
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Collisions added
February 10, 2019
by
Game Skull
Just a small, but very important update. I added collisions on the side of the track. They still need a bit of refining and visual polish, but they serve the purpose quite well. I had some issues at t...
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Development started - devLog #1
February 08, 2019
by
Game Skull
Hello community! Just stopped by to say that I started developing a new game. It's an homage to an arcade racing game from the '90s - Moto Racer 1. The itch page is still restricted, but you're invi...
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