Unflocking AI
Superbike Xtreme » Devlog
Hello! I made a small update of the AI. Let's call them opponents, rather than AI, as there is no AI here - really :)
Before, the opponents used to drive in a single line, due to the implementation of their driving skills. I have added a bit of randomness to this so that they now drive less 'flocked'. This adds to the overall perception of reality while still keeping the arcadeness of the game.
Here's a quick video:
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Superbike Xtreme
An arcade motor racing game
Status | In development |
Author | Game Skull |
Genre | Racing |
Tags | 3D, Arcade, Local multiplayer, Singleplayer, Unreal Engine |
Languages | English |
More posts
- Pay what you wantApr 11, 2019
- Early AccessApr 01, 2019
- Demo (alpha) releasedMar 21, 2019
- Dynamic opponent difficultyMar 15, 2019
- Minor UI updatesMar 14, 2019
- Curve notifications.Mar 11, 2019
- Checkpoints and Linux buildMar 06, 2019
- Added player's race positionMar 02, 2019
- Added AI. They are brutal and unforgiving.Feb 21, 2019
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